Dec 04, 2006, 04:58 PM // 16:58
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#1
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Frost Gate Guardian
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Mass Aggro UW Farming (Post-Nerf Duet)
All the choke points are posted now.
An average smite run takes about 15-17 minutes, not as efficient as the old 11 min runs, but nevertheless, descent.
The Build:
Tank (Mo/Me)
2 viable builds exist, one using Healing Breeze, the other using Shield of Absorption. Shield of Absorption build is more durable, and quite a bit safer for the monk compared to the Healing Breeze one, but the Healing Breeze build is used for keeping others alive, like the spider run for example.
Skills:
Spirit Bond (Healing Breeze)
Shield of Absorption
Protective Spirit
Spellbreaker
Mantra of Resolve
Blessed Aura
Essence Bond
Balthazar's Spirit
Equipments:
Ascetic's Shing Jea Monastary Armor
Superior Rune of Protection
Minor Runes of each of the other attributes (Superior Runes if using Healing Breeze)
Kepket's Refuge
Attributes:
Protection-11+3
Divine Favor-12+3+1 (11+3+1 if using Healing Breeze)
Healing-0 (6+3 if using Healing Breeze)
Inspiration-Everything else
SS Necro (N/Me)
Skills:
Arcane Echo
Spiteful Spirit
Reckless Haste
Ancestor's Visage
Sympathetic Visage
Blood Renewal (Suffering if using Healing Breeze)
Awaken the Blood
Blood Ritual
(That's right, no ressurection signet)
Equipments:
Superior Runes of Blood Magic, Curses, and Vigor
Minor runes for the other attributes
We all know that melee monsters break aggro if mass AoE damaged. And we also know that they go for the damage dealer if they ever caught a glimpse of him. So, how can we use these information to our advantage? The answer is we body block the necro with the monk, so that the monsters are trying to get to the necro when they break aggro, but does not move, because they can't get to him. For this to be done, we find choke points, which are present throughout the UW. As you can see, ressurection signet is useless here, as if the monks dies, the necro dies as well. Plus, if the monk dies, he shouldn't be doing this mass aggroing in the first place, as it is very hard, even for me.
General Tips:
-Monk should always arrange the aggro so that they are all on once side, to avoid being trapped.
-Necro should avoid all aggros. Monk should bring the enemies to the necro; before that, the necro should not have aggroed anything.
-Necro should NOT cast ANYTHING on anything before the monk, necro, and the aggros are in position. The first thing the necro should cast is SV or AV.
-Necro should not try to kill dying nightmares, even though they should call them to make the monk's life a lot easier.
-In case of accidental aggroing problems, where the enemies (smites presumably) are going for the necro, the necro should run TOWARDS the monk, and run PAST the monk. As he is doing that, the monk should cast Healing Breeze on him. The broken aggro should go back to the monk once the necro passes the monk.
Pictures of spots:
*Note* The spots are flexible, choose which ones to use based on the spawn.
This one is pretty straight forward
Make sure the necro uses AV/SV ASAP, because fear me can put the team in a deadlock, with the necro void of energy.
Same as before, make sure you use AV/SV
This is a safe one.
This is an iffy one. It only works about 50% of the time.
It is inside the rock, there is a narrow opening.
Not many here in this spawn, but as you can see, more than 3 and doesn't break aggro.
How dumb of me to not aggro the ones on top of the cliff...
There is only 1 narrow spot, try to find it by strifing.
Words of wisdom for necros:
RUN IF IN TROUBLE! -Spiteful Biotch
My IGN is Monk Teotuf if you have any questions.
Last edited by teotuf; Dec 15, 2006 at 03:39 AM // 03:39..
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Dec 04, 2006, 05:11 PM // 17:11
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#2
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Desert Nomad
Join Date: Sep 2005
Location: Denmark
Guild: None
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There is a guide on how to post Screenshots located here:
http://www.guildwarsguru.com/forum/s...ead.php?t=5430
This sounds interesting. I'll be sure to keep an eye on this thread.
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Dec 04, 2006, 08:04 PM // 20:04
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#3
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Frost Gate Guardian
Join Date: May 2006
Location: England
Guild: Farming Crew Nl [FCNL]
Profession: Mo/
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The 'dead spots' are if u Solo warrior its by the stairs
as in the spots he uses so only 1 attaxs to attack him, the monk will block and the necro will hide behind
http://youtube.com/watch?v=5xcwS6c6g0Y (i know he dies but theres another vid where he does the whole run
Last edited by benjef; Dec 04, 2006 at 08:09 PM // 20:09..
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Dec 04, 2006, 09:27 PM // 21:27
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#4
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Frost Gate Guardian
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Yes, one of the 2 dead spots in the first chamber is shown in that video. except the necro goes all the way in, whereas the monk stays at the neck of the entrance (a little more outward than shown in the video, it is where the attacking aatax is instead of where the warrior is), it blocks everyone out, and therefore keeps the necro safe. But like I said, if the monk is where the aatax is, all of them will attack you, and all will get damaged by SS.
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Dec 04, 2006, 11:33 PM // 23:33
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#5
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Dude... spiritbond=the nerfage
nuff said.
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Dec 04, 2006, 11:57 PM // 23:57
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#6
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Desert Nomad
Join Date: Dec 2005
Location: around the corner and up the block
Guild: Hero
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ripskin note he has SoA...
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Dec 05, 2006, 01:19 AM // 01:19
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#7
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Jungle Guide
Join Date: Jul 2006
Profession: Mo/
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Oh lol didn't see that ^^
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Dec 05, 2006, 01:37 AM // 01:37
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#8
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Ascalonian Squire
Join Date: Aug 2006
Guild: Namelessones
Profession: N/Me
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This may sound odd, but please don't post screenshots. Hiding spots are hard to come by.
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Dec 05, 2006, 03:58 AM // 03:58
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#9
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Frost Gate Guardian
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Too bad, I added some screens. I'll add more later.
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Dec 05, 2006, 04:50 PM // 16:50
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#11
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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cheer sfor this dude, but i cant clcik to inlage ur screenys?, am i the onyl one having trouble or is every one???
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Dec 05, 2006, 05:04 PM // 17:04
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#12
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Ascalonian Squire
Join Date: Mar 2006
Guild: [BtL] Born To Laugh
Profession: E/Me
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Dec 05, 2006, 06:15 PM // 18:15
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#13
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Academy Page
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pls repost your images... theyre just thumbnails.
edit : lol sorry, looks like you fixed it.
Last edited by Dementiak; Dec 05, 2006 at 06:19 PM // 18:19..
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Dec 07, 2006, 09:43 PM // 21:43
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#14
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Frost Gate Guardian
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I don't really see any demand for the rest of the choke points/strategies. I guess there is no need for me to put them up then.
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Dec 08, 2006, 10:11 AM // 10:11
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#15
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Wilds Pathfinder
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I would really like to see them, and with me i think many other ppl.
Btw, so the whole idea is that aatxes, graspings and smites won't run away from the monk because they see the necro and want to attack him (but simply can't reach him)?
Oh, and if a normal smite run is done, I think it's better to just go with 55 hp (more easy, altough i haven't tried the sb+soa combo myself so maybe i'm wrong) and soa for unlimited aggro, cause degen isn't really a problem in this run (only bleeding from aatxe's, counter it with mending)
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Dec 08, 2006, 02:13 PM // 14:13
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#16
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Academy Page
Join Date: Aug 2006
Location: The Netherlands
Profession: Mo/
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Wow nice guide, more choke points are welcome indeed
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Dec 09, 2006, 04:09 AM // 04:09
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#17
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Frost Gate Guardian
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Yes, that is exactly why they won't break aggro. Some of them will stop attacking, but will not move, so that proves that point. A 55 might work, except I'm not sure that it can tank that many enemies at once, but if it's a really good 55, well, it works too. The build has nothing to do with whether they break aggro.
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Dec 09, 2006, 03:12 PM // 15:12
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#18
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Wilds Pathfinder
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just a 55 with SoA, also has unlimited aggro
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Dec 10, 2006, 09:30 AM // 09:30
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by Koning
just a 55 with SoA, also has unlimited aggro
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Yes, but to counter the bleeding, you need 8 in healing. it is better to max divine favor and have 14 in prot and rest in inspiration than putting some in healing.
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